//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float3 FalloffParameters;
//   float4 LightPosition;
//   float4 MinZ_MaxZRatio;
//   float NvStereoEnabled;
//   sampler2D NvStereoFixTexture;
//   float4 SampleOffsets[2];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ShadowModulateColor     c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   NvStereoEnabled         c3       1
//   ScreenToWorld           c8       4
//   ScreenToShadowMatrix    c12      4
//   SampleOffsets           c16      2
//   LightPosition           c18      1
//   FalloffParameters       c19      1
//   SceneColorTexture       s0       1
//   NvStereoFixTexture      s1       1
//   ShadowDepthTexture      s2       1
//

    ps_3_0
    def c4, 0.0625, 0, 1, 0.999000013
    def c5, 0.25, 0, 0, 0
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    abs r0.x, c3.x
    if_ne c3.x, -c3.x
      texld r1, c4, s1
      add r0.y, -r1.y, v0.w
      mad r1.x, r1.x, r0.y, v0.x
      mov r1.yz, v0.xyww
    else
      mov r1.xyz, c4.y
    endif
    cmp r0.xyz, -r0.x, v0.xyww, r1
    rcp r0.z, r0.z
    mul r0.xy, r0.z, r0
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c4.y
    texldl r0, r0, s0
    mov r0.z, c4.z
    add r0.x, r0.z, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mul r0.x, r0.x, -c2.x
    rcp r0.y, v0.w
    mul r0.yw, r0.y, v0.xxzy
    mul r0.yw, r0.x, r0
    mul r1, r0.w, c13
    mad r1, c12, r0.y, r1
    mad r1, c14, r0.x, r1
    add r1, r1, c15
    rcp r1.w, r1.w
    min r2.z, r1.z, c4.w
    mad_pp r3, r1.xyxy, r1.w, c16
    mad r2.xyw, r3.xyzx, c4.zzzy, c4.yyzz
    texldp_pp r4, r2, s2
    mad r2.xyw, r3.zwzx, c4.zzzy, c4.yyzz
    texldp r3, r2, s2
    add_pp r1.z, r3.x, r4.x
    mad_pp r3, r1.xyxy, r1.w, c17
    mov_pp r2.xy, r3
    texldp r4, r2, s2
    add_pp r1.x, r1.z, r4.x
    mov_pp r2.xy, r3.zwzw
    texldp r2, r2, s2
    add_pp r1.x, r1.x, r2.x
    mul_pp r1.x, r1.x, c5.x
    mul r1.yzw, r0.w, c9.xxyz
    mad r1.yzw, c8.xxyz, r0.y, r1
    mad r0.xyw, c10.xyzz, r0.x, r1.yzzw
    add r0.xyw, r0, c11.xyzz
    add r0.xyw, -r0, c18.xyzz
    mul r0.xyw, r0, c18.w
    dp3 r0.x, r0.xyww, r0.xyww
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c19.y, c19.z
    max r1.y, r0.x, c4.y
    mad r0.x, r1.y, -r1.y, c4.z
    max r1.y, r0.x, c4.y
    pow_pp r0.x, r1.y, c19.x
    add r2, -r0.z, c0
    mad r0, r0.x, r2, c4.z
    mul r1.x, r1.x, r1.x
    add r2, -r0, c4.z
    mad oC0, r1.x, r2, r0

// approximately 67 instruction slots used (7 texture, 60 arithmetic)
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